In the realm of product development, there’s a nefarious phenomenon that can derail even the best-laid plans: feature creep. It’s a term that sends shivers down the spines of developers and project managers alike. But what exactly is feature creep, and why does it carry such dreaded implications?
Exploring the intersection of technology and creativity through game development, music composition, software engineering, and aerial photography.
Music production has come a long way over the past few decades, transforming from a craft necessitating expensive hardware and a physical studio space to one that can be executed within the confines of a personal computer.
The perception of time passing faster as you get older is an odd one, you would assume that time would appear to fly when you were younger as you have experienced less and each moment in time is a larger percentage of your whole existence and yet here we are, it’s the end of February… How did that happen? It will be Christmas again soon!
Boing! is a side scrolling game in which you bounce a ball down an alleyway avoiding obstacles to score points. It features a random level generator which arranges a collection of predefined level segments to create an infinite level design that changes every time you play the game.
Software development is a complex process that involves a multitude of steps and techniques to create a functioning product. Proper planning and prototyping techniques, including greyboxing, can help to manage the hidden work involved in software development and ensure that the final product meets the needs of the end-user.
Hey there, everyone! It’s been a minute since my last update, but I wanted to share with you the progress I’ve made on my two game projects, Bloxkrieg and Boing.
As any avid gamer can attest, video games can be challenging, frustrating, and downright difficult at times. However, what separates a good game from a bad one is the ability to keep players engaged and motivated to keep trying, even when the game is pushing back hard. One of the ways game designers accomplish this is by using a concept called “graceful failure.”
“Beware Of My Trance” is a trance track written in 2008 by myself and my partner at the time, together forming the duo “Creative Synergy”. The original version was never released, however Ponder’s freeform remix featured on Ultimate Worldwide Freeform, released by ReBuild music in November 2010.
As an avid gamer myself, I’ve always been drawn to games that offer random level generation, from the likes of Diablo and Elite to Worms and Civilization. Each game has its own take on random level generation, and I’ve been inspired by these experiences to develop my own approaches.
Greetings, fellow gamers! As a game developer, I have been working on an exciting 3D game with rogue-like elements in Unity, and I have come across a crucial question in my development process: How can I persist data between scenes and game sessions?