Random level generation is a powerful tool that game developers can use to enhance replayability in their video games. By generating different levels each time a player starts a new game, developers can keep the gameplay fresh and exciting for players, encouraging them to come back for more.
Unity is a popular game engine used to create games across various platforms, including mobile, PC, consoles, and AR/VR. It provides a user-friendly interface, powerful tools, and a vast community to create and share content.
The Unity store offers a vast collection of assets, including 3D models, audio, scripts, animations, and more. This saves time and effort for developers, who can focus on creating unique gameplay and experiences rather than spending time creating assets from scratch.
Unity is used by Delusional Games for our various projects.
Boing! is a side scrolling game in which you bounce a ball down an alleyway avoiding obstacles to score points. It features a random level generator which arranges a collection of predefined level segments to create an infinite level design that changes every time you play the game.
As an avid gamer myself, I’ve always been drawn to games that offer random level generation, from the likes of Diablo and Elite to Worms and Civilization. Each game has its own take on random level generation, and I’ve been inspired by these experiences to develop my own approaches.
Greetings, fellow gamers! As a game developer, I have been working on an exciting 3D game with rogue-like elements in Unity, and I have come across a crucial question in my development process: How can I persist data between scenes and game sessions?
To actually resolve the issue when it occurs, simply select “Clean Build” from the Build button when compiling the project. This will ensure that everything is correctly initialized and avoid the “feature requires ASM7” error occurring without having to change any other settings or implement workarounds!
Bloxkrieg is the first game developed and released by Delusional Games. It started as a project in December to apply what we had learned over the last year of experimentation in game development to create a simple game project that would result in a finished and working game.
Google AdMob is a mobile advertising platform that allows developers to monetize their mobile applications through in-app ads. The platform serves various types of ads including banner, interstitial, reward, and native ads. Each type of ad has unique features and can be used in different ways to achieve different objectives.
Google AdMob is a platform for displaying advertisements in mobile applications. Integrating AdMob into a Unity project can increase its revenue. In this article, I will walk through the steps to install the Google AdMob components in a Unity project.
Are you tired of encountering the dreaded “JAVA_HOME is not set and no ‘java’ command could be found in your PATH” error when building your Unity project with the Google AdMob (or other) library included?… Read More »JAVA_HOME is not set and no ‘java’ command could be found in your PATH
Hey everyone! Check out this early gameplay video something I’ve been working on over the new year. It’s currently called Blocks but that will likely change… It’s a fun and challenging game where you bounce… Read More »Bouncing a Sphere Into Cubes with Unity