I set myself the target of completing one project per month. The intention when I set this target was to work on small achievable projects that I could complete in a month, for the entire year. Time flies when you’re having fun. Here is my March update for everything I’m currently working on.
Random level generation is a powerful tool that game developers can use to enhance replayability in their video games. By generating different levels each time a player starts a new game, developers can keep the gameplay fresh and exciting for players, encouraging them to come back for more.
The perception of time passing faster as you get older is an odd one, you would assume that time would appear to fly when you were younger as you have experienced less and each moment in time is a larger percentage of your whole existence and yet here we are, it’s the end of February… How did that happen? It will be Christmas again soon!
Greetings, fellow gamers! As a game developer, I have been working on an exciting 3D game with rogue-like elements in Unity, and I have come across a crucial question in my development process: How can I persist data between scenes and game sessions?