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Delusional

Starfall

Marching Towards the Next Resolution

I set myself the target of completing one project per month. The intention when I set this target was to work on small achievable projects that I could complete in a month, for the entire year. Time flies when you’re having fun. Here is my March update for everything I’m currently working on.

Starfall reactor core room

Random Level Generation With Objectives

Random level generation is a powerful tool that game developers can use to enhance replayability in their video games. By generating different levels each time a player starts a new game, developers can keep the gameplay fresh and exciting for players, encouraging them to come back for more.

Avoiding obstacles in Boing

Boing! Now Available on Google Play!

Boing! is a side scrolling game in which you bounce a ball down an alleyway avoiding obstacles to score points. It features a random level generator which arranges a collection of predefined level segments to create an infinite level design that changes every time you play the game.

Graceful Failure in Video Game Design: Making Games Challenging but Accessible

As any avid gamer can attest, video games can be challenging, frustrating, and downright difficult at times. However, what separates a good game from a bad one is the ability to keep players engaged and motivated to keep trying, even when the game is pushing back hard. One of the ways game designers accomplish this is by using a concept called “graceful failure.”