I set myself the target of completing one project per month. The intention when I set this target was to work on small achievable projects that I could complete in a month, for the entire year. Time flies when you’re having fun. Here is my March update for everything I’m currently working on.
Random level generation is a powerful tool that game developers can use to enhance replayability in their video games. By generating different levels each time a player starts a new game, developers can keep the gameplay fresh and exciting for players, encouraging them to come back for more.
The perception of time passing faster as you get older is an odd one, you would assume that time would appear to fly when you were younger as you have experienced less and each moment in time is a larger percentage of your whole existence and yet here we are, it’s the end of February… How did that happen? It will be Christmas again soon!
Boing! is a side scrolling game in which you bounce a ball down an alleyway avoiding obstacles to score points. It features a random level generator which arranges a collection of predefined level segments to create an infinite level design that changes every time you play the game.
Hey there, everyone! It’s been a minute since my last update, but I wanted to share with you the progress I’ve made on my two game projects, Bloxkrieg and Boing.
As any avid gamer can attest, video games can be challenging, frustrating, and downright difficult at times. However, what separates a good game from a bad one is the ability to keep players engaged and motivated to keep trying, even when the game is pushing back hard. One of the ways game designers accomplish this is by using a concept called “graceful failure.”
Recently we released a game called Bloxkrieg on Google Play. The first round of fixes made it functionally better in several ways. Now we have some gameplay updates with some more fixes!
To actually resolve the issue when it occurs, simply select “Clean Build” from the Build button when compiling the project. This will ensure that everything is correctly initialized and avoid the “feature requires ASM7” error occurring without having to change any other settings or implement workarounds!
Recently we released a game called Bloxkrieg on Google Play. It worked well on the devices we had tested it on up until that point, and then the next five devices it was installed on all had problems. They were all user interface scaling type issues but we have released a new version with several updates.
Introducing the second game I have been working on; Boing! It’s a bouncy fun side-scrolling game that will put your skills to the test! Play as a bouncy ball, manoeuvring through obstacles and collecting points as you progress through the procedurally generated game level.