In an age where technology is ceaselessly permeating every aspect of our lives, artificial intelligence (AI) has evolved from being a mere science fiction concept into a transformative force across myriad industries.
Music production has come a long way over the past few decades, transforming from a craft necessitating expensive hardware and a physical studio space to one that can be executed within the confines of a personal computer.
I set myself the target of completing one project per month. The intention when I set this target was to work on small achievable projects that I could complete in a month, for the entire year. Time flies when you’re having fun. Here is my March update for everything I’m currently working on.
Random level generation is a powerful tool that game developers can use to enhance replayability in their video games. By generating different levels each time a player starts a new game, developers can keep the gameplay fresh and exciting for players, encouraging them to come back for more.
The perception of time passing faster as you get older is an odd one, you would assume that time would appear to fly when you were younger as you have experienced less and each moment in time is a larger percentage of your whole existence and yet here we are, it’s the end of February… How did that happen? It will be Christmas again soon!
Boing! is a side scrolling game in which you bounce a ball down an alleyway avoiding obstacles to score points. It features a random level generator which arranges a collection of predefined level segments to create an infinite level design that changes every time you play the game.
Hey there, everyone! It’s been a minute since my last update, but I wanted to share with you the progress I’ve made on my two game projects, Bloxkrieg and Boing.
British publisher Puffin Books, a division of Penguin Random House, has recently released new editions of Roald Dahl’s classic children’s books, including “Charlie and the Chocolate Factory” and “Matilda,” with certain passages relating to weight, mental health, gender, and race altered.
As any avid gamer can attest, video games can be challenging, frustrating, and downright difficult at times. However, what separates a good game from a bad one is the ability to keep players engaged and motivated to keep trying, even when the game is pushing back hard. One of the ways game designers accomplish this is by using a concept called “graceful failure.”
“Beware Of My Trance” is a trance track written in 2008 by myself and my partner at the time, together forming the duo “Creative Synergy”. The original version was never released, however Ponder’s freeform remix featured on Ultimate Worldwide Freeform, released by ReBuild music in November 2010.